Open systems 1_Open worlds

Opening of the Singapore Art Museum (SAM). Open systems (OS), his first dedicated initiative exploring technology and virtual spaces as venues for exhibitions and artistic production, focused on exploring the impact of contemporary digital culture on creative expression. operating system presents online exhibitions, interventions and virtual programs where their places of production – video games, creative code, browser – serve as a place of both artistic expression and inquiry.

WITH May 4 to August 10, 2023viewers are asked to reimagine the metaverse Open systems 1_Open worlds (OS1) it, a browser-based art experience that explores the dynamics between the real and virtual worlds. Bringing together artists and thinkers who imagine scenarios that challenge the logic of enclosure, privatization and artificial scarcity imposed on virtual realms, OS1 maps the inequalities that shift between the realm of life and the digital, assuming that video games, game engines, and virtual environments can function as sites for trying alternative and novel ways of social, political, and spatial organization.

Works presented in six thematic chapters every two weeks OS1 they try to reformulate virtual spaces as places to practice alternative modes of organization in society, from the common reality of global financial systems and large cities to the multiplicity of personal interactions and individual expression. As the boundaries between real and virtual space continue to blur – worlds are opening up one more time – interventions in virtual reality are increasingly taking their toll on our physical reality, for better and for worse. OS1 it opens up opportunities to reimagine our shared spaces, to explore a world that is no longer a niche pastime.

OS1.1_Virtual capital

Alice Bucknell, Lawrence Lek and Bahar Noorizadeh, Rudá Babau & Waste Paper Opera (Klara Kofen, James Oldham, Gary Zhexi Zhang, Anna Palmer)

Through satirical stories and sci-fi narratives, Virtual capital shows how virtual cultures simultaneously reflect and respond to the tangible impact of real, lived experiences.

OS1.2_WoW unite!

Cat Bluemke, Joshua Citarella and Jacob Hurwitz-Goodman, and Mario Mu

Discovering video games as unexpected places for joint activities and organization, WoW unite! considers issues of labor rights, exploitation and organizational conditions in the video game industry.

OS1.3_Landscapes of political imagination

Zheng Mahler, Shabtai Pinchevsky and Firas Shehadeh

Through the concept of a nation-state constructed by both physical environments and the collective imagination, viewers are asked to re-evaluate their understanding of video games in Landscapes of the political imaginary and the underlying assumptions built into their virtual landscapes.


Yeyoon Avis Ann and George Chua, Grayson Earle and Clemens von Wedemeyer

Focusing on the pervasive nature of violence in video games, Unreal politics reveals social tensions and assumes the neutrality of ideologies embedded in gaming software, while emphasizing the potential for intervention and political resistance in gamified environments.

OS1.5_Dematerialized zones

Anthony Chapon, Hayoun Kwon and Total Denial

Breaking stereotypical perceptions of violence often associated with video games by extending conflict sites as liminal spaces, Dematerialized zones illustrates how virtual spaces can serve as places of healing.

OS1.6_Intimate Encounters

Kara Gut, Sara Sadik and Xafier Yap

Intimate encounters reflects on the concept of cultivating one’s own identity and intimacy in virtual spaces, referring to the aesthetics of the old school, comparing character development in role-playing games to the processes of constructing personal identity.

A series of accompanying programs with the participation of artists and collaborators entitled Operating system broadcasts will be hosted on the popular live streaming platform, Twitch, and streams of past shows can also be found on Open systems platform.